CASE
The Cumbria Climate Citizen Assembly 1
- General Issues
- Environment
- Specific Topics
- Climate Change
- Government Spending
- Public Participation
- Scope of Influence
- Regional
- Start Date
- End Date
- Ongoing
- No
- Time Limited or Repeated?
- A single, defined period of time
- If Repeated: Representation Change - Who?
- No
- If Repeated: Representation Change - What?
- No
- Purpose/Goal
- Develop the civic capacities of individuals, communities, and/or civil society organizations
- Make, influence, or challenge decisions of government and public bodies
- Research
- Approach
- Leadership development
- Advocacy
- Research
- Spectrum of Public Participation
- Involve
- Did the represented group shape the agenda?
- Yes
- Total Number of Participants
- 42
- Open to All or Limited to Some?
- Open to All
- Recruitment Method for Limited Subset of Population
- Stratified Random Sample
- Targeted Demographics
- Youth
- People with Disabilities
- Elderly
- Anonymous or Identified Online
- Identified
- Represented Group Characteristics
- People within a specific jurisdiction/territory
- Represented Group
- Elderly
- Low-Income Earners
- Women
- Youth
- Men
- General Types of Methods
- Deliberative and dialogic process
- Community development, organizing, and mobilization
- Informal conversation spaces
- General Types of Tools/Techniques
- Facilitate dialogue, discussion, and/or deliberation
- Inform, educate and/or raise awareness
- Recruit or select participants
- Specific Methods, Tools & Techniques
- Stratified Random Sampling
- Deliberation
- Legality
- Yes
- Facilitators
- Yes
- Facilitator Training
- Trained, Nonprofessional Facilitators
- Face-to-Face, Online, or Both
- Both
- Types of Interaction Among Participants
- Teaching/Instructing
- Ask & Answer Questions
- Informal Social Activities
- Information & Learning Resources
- Expert Presentations
- Video Presentations
- Written Briefing Materials
- Decision Methods
- Voting
- If Voting
- Super-Majoritarian
- Communication of Insights & Outcomes
- Public Report
- Artificial Intelligence / Machine Learning
- No
- Argument Tools
- No
- Facilitator Automation
- Not At All
- Face to Face and Online Integration
- Together Synchronously
- Gamification
- Peer Ratings
- Rewards
- Synchronous Asynchronous
- Both
- Text Video
- Video and Audio
- Visualization
- Yes
- Virtual Reality
- No
- Representation Claims Made
- Informal Social Activities
- Feedback Methods
- Informal Social Activities
- Type of Organizer/Manager
- Government-Owned Corporation