- Face-to-Face, Online, or Both?
- General Type of Method
- Experiential and immersive education
- Participatory arts
- Research or experimental method
- Open to All or Limited to Some?
- Open to All
- Number of Participants
Gamification has traditionally been used by corporations as a marketing tool to attract customers, but it is increasingly being used by government and non-governmental organizations to engage citizens and increase participation in public decision-making.